Skip to main content
Event ended - Missed this event? Check out these other events happening soon Looking for the details about the previous event, just scroll down.

Loading...

 
 

Other events from the organiser

Re-visit events

Loading...

 
 

Loading...

 
 

More Events You’ll Love

Loading...

 
 

Nearby events

  • Are you an organiser?

    Maximise your event's success with Billetto - the ticketing platform that helps you sell more tickets, promote with ease and save time.

  • Coding Patterns in Blender

    Event ended

    Coding Patterns in Blender

    From SEK 7,250.00
    Few tickets left

    Location

    Date

    May 05 2025 19:00 - May 11 2025 15:00
    Billetto Peace of Mind
    Book with confidence: Billetto guarantees refunds for cancelled events, ensuring your peace of mind. Learn more
    Payment methods accepted:

    Description

    “Creative Coders” are artists, designers, architects, musicians, and poets who use computer programming and custom software as their chosen media. These practitioners blur the distinction between art and design and science and engineering, and in their slippery interdisciplinarity, may best be described with the German word Gestalten, or “creators of form”. 

    — Golan Levin, Tega Brain: Code as Creative Medium. A Handbook for Computational Art and Design

    In this course, we will explore common creative coding techniques for analysing and creating generative, procedural art using the free 3D software, Blender. We'll work with pen and paper exercises, interpret and recreate visually relevant artworks, and sketch new ideas. You don’t need to be an expert in coding or Blender—beginners are welcome and encouraged to join! However, if you've never used Blender before, we recommend trying out a few basic tutorials or exploring the software on your own to get comfortable with the interface before the course begins. This will help you dive right into the creative process with ease.

    The course is taught in English.

    Vad är Blender?

    Blender is a free, open-source 3D software created in 1998. It's widely used in industries like animation, game design, and visual effects. Blender allows users to model, animate, and render 3D objects and includes tools for illustrators and animators. Designers can use it to create characters and environments, while animators bring creations to life. Blender is versatile and perfect for exploring digital art, animation, and visual effects. For this course, we’ll use Blender because it's an ideal environment for coding while also rendering high-quality images and animations.

    Vad är “Generative Art”?

    Generative art is a collaborative process between human creativity and machines, where algorithms and systems play a key role in the creation. It's a space where art is not only created but discovered through exploration, experimentation, and iteration. In this course, we'll look beyond the well-known narratives of pioneers and delve into how generative systems can be used to tell more personal, unique stories—stories shaped by individual research, perspective, and experimentation.

    In this course we'll engage in a dialog with the computer through a visual programming language. We are going to grow vocabulary, grammar and useful concepts to both talk and listen to the machine. This approach to generative art encourages deep reflections on the process and analytical mindset as well as understanding historical timelines and developing critical thinking.

    Vem passar kursen för?

    This course is for anyone interested in creating generative art through coding and exploring Blender as part of their design toolkit. You may already be familiar with Blender’s potential but haven’t yet had the chance to dive deep into it. If you're curious about generative, parametric, or computational art, this course is your opportunity to explore it further.

    Lärandemål

    • Historical context of generative and procedural art

    • Ability to analyse generative artwork

    • Designing generative systems

    • Basic understanding of geometry and shader nodes in Blender

    Upplägg

    Måndag 5/5, 19-20

    Virtual meet-and-greet, course introduction, and Q&A. We’ll also ensure everyone has Blender installed and introduce some optional tutorials for those eager to get started.

    Fredag 9/5, 17-20

    Pen and paper exercises, a Blender refresher, and a special exercise.

    Lördag 10/5, 12-18

    Exploration of common generative and procedural techniques for creating graphics. You’ll have time to dive into your own project.

    Söndag 11/5, 12-15

    Assignment presentations and, if time allows, a demo on how digital designs can become physical objects using devices like the Axidraw Pen Plotter.

    Förberedelser

    • Laptop with Blender 4.2 (or later) installed (remember to bring your laptop charger).

    • A computer mouse is highly recommended (and mouse pad if you have one).

    • Paper, pencils, and any other drawing tools you prefer. Basic materials will be available on-site.

    Det finns fika och frukt på plats. Ta gärna med dig det du behöver för att kunna fokusera.

    Pris

    Ordinarie: 5 800 kr (exkl. moms)
    Medlemspris: 2 900 kr (exkl. moms)

    Plats

    Svenska Tecknare
    Hantverkargatan 45K
    112 21 Stockholm

    Språk

    Engelska

    Kursledare

    Murilo Carretta Polese
    @murilopolese
    www.murilopolese.com

    Foto Pedro Netto

    Murilo is a creative technologist, consultant, researcher, and full-stack developer with expertise in interactive media art for installations and advertising. Specialising in building robust systems, databases, embedded software, and infrastructure, Murilo is passionate about education and technology.

    They have worked with companies like Strawbees, Quirkbot, Kano, Joy Labz, and Arduino, and are an ambassador for Kids Hack Day and Science Hack Day. Murilo has taught at the School for Poetic Computation, Konstfack, Berghs, Hyper Island, and Vefskoli.


    Villkor

    Här kan du läsa om de allmänna villkor som gäller för Svenska Tecknares utbildningar. Samma villkor gäller både för kortare kurser och mer omfattande program. Svenska Tecknares utbildningar är öppna för alla yrkesverksamma visuella kreatörer. Som medlem har du rabatt på kursavgiften. Alla priser är exklusive moms. Moms 25% tillkommer. Din rabattkod hittar du på https://svenskatecknare.se/medlem/min-sida/medlemsformaner/.

    Anmälan och bokningsbekräftelse

    Du köper och betalar din plats via Billetto. När du genomfört ditt köp får du en biljett till din mejl som gäller som bekräftelse på att du fått plats på kursen. Svenska Tecknare förbehåller sig rätten att ställa in kursen vid för få anmälningar. Sista anmälningsdag hittar du i respektive kursbeskrivning.

    Ångerrätt

    Då Svenska Tecknares kurser riktar sig till yrkesverksamma personer, dvs inte konsumenter i lagens mening, omfattas inte köp av en kursplats av ångerrätten i lagen om distansavtal 2 § fjärde stycket). Om du får förhinder har du möjlighet att överlåta din plats till en kollega/annan utövare. I övrigt gäller villkoren på Billettos webbplats för köpet. Vid återbetalning står du för Billettos biljettavgift (cirka 125 kr).

    För att vara berättigade en återbetalning krävs i regel ett aktuellt läkarintyg som intygar att du ej kan fullfölja kursen, det vill säga att det aktuella intyget styrker avrådan om/oförmågan att fullfölja kursen.

    Observera att tillstånd som uppstått innan kursanmälan inte är godkänd grund för återbetalning.

    Den som behöver resa för att delta på en kurs bokar själv resa och övernattning. Vi rekommenderar att du bokar ombokningsbar resa och övernattning i de fall du behöver. Vid inställd kurs står du annars själv för eventuella kostnader som du bundit dig för.

    Överlåta plats

    Om du hittat någon att överlåta din plats åt hör du av dig till kursansvarig jonas@svenskatecknare.se med namn och e-post på personen.

    Reservplats

    Är kursen full kan du anmäla dig på Billettos väntelista. Vid ett avhopp skickas information till samtliga på väntelistan.

    Ta igen en missad kurs

    Kurserna ges i många fall endast en gång, vilket gör att det inte är möjligt att ta igen missad närvaro vid senare tillfällen.

    Ursäktligt avbrott (force majeure)

    Vi förbehåller oss rätten att tillämpa Force Majeure vid oförutsedda omständigheter som ligger utanför vår kontroll, där vi inte längre kan fortsätta verksamheten. Exempel på oförutsedda omständigheter är bland annat naturkatastrofer, sjukdom, konkurs, krig, strejker, uppror, epidemi, pandemi, attentat.

    Vi förbehåller oss rätten att ställa in en kurs om antalet deltagare är för få. Anmälda deltagare får då tillbaka sin betalning. Observera att vi reserverar oss för detaljinnehåll i program och kurser.




    Organiser

    Svenska Tecknare är en facklig förening som organiserar och representerar illustratörer, grafiska formgivare, animatörer och serieskapare.

    www.svenskatecknare.se

    Venue

    Svenska Tecknare, Hantverkargatan 45K, 112 21 Stockholm

    FAQ

    • I have not received my Coding Patterns in Blender ticket via email. What should I do?

      The first thing to do is check your spam/junk filters and inboxes. Your Coding Patterns in Blender tickets were sent as an attachment and can be thought of as spam by some email services. Alternatively, you can always find your Coding Patterns in Blender tickets in your Billetto account that you can access in the browsers or the dedicated Billetto app. For more help with this, read here.

    • I wish to cancel my Coding Patterns in Blender ticket and receive a refund. What should I do?

      The approval of refunds is entirely at the event organiser’s discretion, and you should get in contact with the event organiser to discuss what options are available to you. To get in touch with the event organiser, simply reply to your order confirmation email or use the "Contact organiser" form on the organiser's profile. For more help with this, read here.

    • I have registered on the Coding Patterns in Blender waiting list, what happens now?

      If more tickets become available you will be notified (by email) amongst others who have joined the list. Purchasing is on a first-come first-serve basis. For more information, read here.

    • Where do I find a link to an online event?

      Check your order confirmation page or order confirmation email. Usually, the organiser of the event provides the details in the order confirmation email or they might send you a follow-up email with a link to their online event. You might also want to read the event description on Billetto where an event organiser should describe how to join the Coding Patterns in Blender event online. For more information on this, read here.

    • What is refund protection and why would I need it?

      Refund Protection provides you with the assurance that if unforeseen and unavoidable circumstances interfere with your ability to attend an event you can claim a refund. For more information on this, read here.

    Event ended

    Coding Patterns in Blender

    Upptäck mer